Little scenes
Squints at your cursor, pounces and misses ("meant to do that"), builds a sandcastle and watches it wash away, gets the hiccups.
Little scenes, gifts he digs up, games, a bond that grows, a tank to decorate and a beach of everything you ship. None of it needs Claude or an account.

Petting, playing and simply keeping him around bring you closer, and each step opens something up: memories, his favourite find, hearts in the sand, a lean on your cursor.
He remembers your moments together ("You shook him off Excel"), your birthday, and his.
Sea glass, a bottle cap, a lost key, a pearl, a fossil, and very rarely a black pearl or a gold doubloon.
Gentle by design: it never goes below a floor, never drops while you're away and never costs you anything.
Squints at your cursor, pounces and misses ("meant to do that"), builds a sandcastle and watches it wash away, gets the hiccups.
"gg" when a game ends, "numbers again?" after an hour in Excel, "friday!" on a Friday afternoon.
He burrows into the sand and pops up behind one of your windows. They really do hide him.
He waits for you to throw the pebble, scuttles after it and brings it back.
When a friend's crab visits, the two of them talk, and it depends on both temperaments.
Petting, feeding, games and finds earn XP, and sixteen trophies come with outfits of their own.
Every project you ship (a push, a deploy, a release or a merged PR) gets a sandcastle built from its own seed: a tower house at 5 ships, a keep at 15, a citadel at 40. The tide comes in with your streak, and his finds wash up along the line of seaweed where your best one reached.

A sandcastle, a rock cave, kelp, a treasure chest and the finds he's dug up, where you want them.
He wanders among it all, hides in the castle, naps in his cave and nibbles the kelp.
From the start, from trophies, from the seasons and from his digging. Never from a shop.
The tank quietly shows your PC's temperature and your dev servers.
Stickers on the glass, undo and redo, and a peek at friends' tanks.
Decorate with the mouse, or with the keyboard alone.
Six times a year something's going on at sea (Harvest Moon, The Haunting, Frostbite, Pen Pal Week, Spring Clean, Low Tide), each with four goals.
Finish every goal while it's on for that year's medal, the event's trophy and a piece for his tank.
Now and then a find comes up sparkly, in colours you'll rarely see: 1 in 128, or 1 in 64 at Low Tide.
From level 5, lay an egg for a friend who doesn't have Shellby yet. It hatches into a baby crab you both keep.
Swap finds with friends, sparkly ones too. You always keep one of everything.
None of it can be bought, and nothing is ever taken away.
Free for Windows 10 and 11. Bring your Claude Pro or Max plan, or just keep him for company.